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  • Home
  • Basic
    • Game sequence
    • Fire procedure
    • Saving throw
    • Movement
    • Melee
    • Reaction
    • Battlefield
    • Formations
    • Main rules
  • Fire
    • Artillery
    • Musket, rifle and carabine
    • Fire Advanced
    • Fire Advanced
  • Melee
    • Multiple Melee
    • Breaking point
    • Versus non-formation units
    • Fight inside the woods
    • Cavalry Vs square
    • Buildings
  • Tables
    • Artillery Chart
    • Portable arms chart
    • Movement Chart
    • Reactivity test
    • Melee Value
    • Bonus Malus Melee
    • Melee result
    • Fire Melee Reactivity
    • All Tables
  • Moral
    • Moral result
    • Escape rules
  • Adv. (Us. e Passw. Pag 35 first numb.)
    • Commanders
    • Reserves and Strategic opt.
    • Flag rule
    • Gain time
  • Useful stuff
    • Index

© Alberto Giorgi

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© Alberto Giorgi