
© Alberto Giorgi


Inside the woods, all units must move in open order. Therefore only light units can fire with each base and hit with 1 or 2 to 50% of the range. The groups in the margin can fire outside but undergo fire as if they had a light cover. The forest constitutes an interruption to the artillery firing line. For hand-to-hand, however, all units can fight, and being both factions in open order will adopt the combat value as if they were in formation. Although the Line infantry in open order can not shoot, it can still fight hand-to-hand. If attached in hand-to-hand on the edge of the forest units do not receive any bonus.Within the woods the saving throw is 1, 2 or 3. Light infantry can, shoot and retreat (in this case, 9 cm being in the woods). If attached in hand to hand, can shoot (as a reaction) and accept the clash, or win the test of reactivity, shoot and throw one dice to recede (or to attack) till the result of the die.
To calculate the faction score and proceed to the differential, 1 point is added to the value of melee for each company within the wood involved (actually in contact). The companies can be added to the melee by rolling a single dice of reaction for the battalion and moving each company the corresponding result. Light infantry units with different values can fight together. In this case the company "command" (which will give the starting value) will be decided by the player and will also be the one that will receive the first losses. Inside the woods, the rules of flank or shoulder combat are not valid. Once out of the woods, the Line infantry needs half move to return to tactical formation. The woods interrupt the units' course, eliminating them.
© Alberto Giorgi